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Path tracingRay castingMarching cubesGouraud shadingHit pointVector graphicsShadow volumeMultipatchBresenham's algorithmMetasurfaceMultipointProjectionMeshGouraudMitchell-netravali filterPolygon soupHalf-rayRicci flowAntiportalParallel transportTraceRitz seriesBlockmodelingMap projectionHyperinterpolationMandelbulbHalf-lineRemez algorithmDiagram chasingPolylineDescriptive geometryRamer-douglas-peucker algorithmComputational geometryLinear perspectivePolymeshHyperdiffusionMultigridRadiantReal imageNavigation meshPoint cloudProjective spaceMorse theoryTrixelPolyVirtual imageLinelPolygon meshMandelboxMittag-leffler starCurveCatoptricsMarkingReal vector spaceRiemann integralTermgraphRectificationNicholl–lee–nicholl algorithmIsoparmPolycountRamsey theoryCornerReal projective planeNonprimitiveDessin d'enfantRiemann surfaceArt gallery problemSpreadOblique reflectionGosper curveMultipolygonHypermatrixGraph theoryMetropolis-hastings algorithmMetageometryManifoldGeometrizationIllumination problemPlane graphColoringPseudosurfaceRegular mapMetagraphPlanar graphMonte carlo methodGriddingMultidigraphTurtle graphicsMultiringRadar chartSemiregular tessellationProjective lineLiang–barsky algorithmDelaunay triangulationHyperbolic geometryMetrizationCube mapApproximation algorithmGeocomputationRepresentation theory