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Path tracingRadiosityMetropolis light transportRendering equationPhysically based renderingPainter's algorithmDeferred shadingPhong shadingAmbient occlusionPhong reflection modelTexture filteringImage-based modeling and renderingPhotogrammetryProcedural texturePhotometric stereoGouraud shadingQuantum phase estimation algorithmFraunhofer diffraction equationPhotonicsSemi-global matchingLoop subdivision surfaceReflection mappingGaussian opticsAlpha compositingTone mappingMaximum intensity projection3d modelingMultiview orthographic projectionFraunhofer diffractionLippmann plateLuminous intensityPhased-array opticsPhotorealismPhoton statisticsEikonal approximationPolygonal modelingHealpixHidden-surface determinationPoint-set registrationMidpoint circle algorithmGaussian blurParaxial approximationConjugate gradient methodSpherical harmonic lightingMarching squaresComputational imagingDepth mapGeometry processingSpatial filterCamera matrixGeometric hashingRay transfer matrix analysisInverse depth parametrizationDuhamel's principleCube mappingDistributed ray tracingQuantum jump methodDensity functional theoryFourier-transform spectroscopyEuler methodGhost imagingSpectral element methodPhysical opticsDifference of gaussiansDiscrete dipole approximationDisplacement mappingTwo-photon physicsImaging spectroscopySubsurface scatteringStructure from motionPseudo-spectral methodPixel connectivityAlpha to coveragePhase-contrast x-ray imagingPhoton upconversionColor rendering indexHomomorphic filteringSchlick's approximationMulti-exposure hdr captureQuantum opticsBeam propagation methodLanczos approximationBiconjugate gradient methodSplit-step methodJacobi eigenvalue algorithmRay marchingQuantum geometryShadingColor balanceJensen's inequalityOptical proximity correctionBinary space partitioningGraph drawingGeovisualizationQuantum imagingSemi-implicit euler methodSpectral power distributionSobel operatorLaser diffraction analysisColor mapping