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Phong shadingRadiosityPhysically based renderingAmbient occlusionRendering equationPhoton mappingPath tracingSchlick's approximationFraunhofer diffraction equationColor appearance modelCauchy's equationBrillouin scatteringLoop subdivision surfaceLuminous intensityPhotometric stereoTexture filteringGeometrical opticsFresnel equationsColor modelReflection mappingPainter's algorithmFraunhofer diffractionSubsurface scatteringPhoton statisticsGouraud shadingMetropolis light transportImage-based modeling and rendering3d modelingPolygonal modelingBeam propagation methodLight reflectance valueSubdivision surfacePhotonicsDiscrete dipole approximationEmpirical modellingGaussian opticsDepth mapProcedural textureSpectrophotometryDistributed ray tracingPhotogrammetryCauchy horizonEikonal approximationHidden-surface determinationShadingPhysical opticsSoft-body dynamicsColor rendering indexModel-based designDiffuse reflectionBoussinesq approximationDensity functional theoryQuantum heisenberg modelMie scatteringEuler's theoremPhotorealismPinhole camera modelItu model for indoor attenuationHistogram of oriented gradientsTriangulated irregular networkParaxial approximationModel of computationPhased-array opticsGaussian blurOptical theoremOpticsMultiview orthographic projectionSpectral element methodLuminanceRayleigh dissipation functionMidpoint circle algorithmOptical engineeringLiouville field theorySpectral signatureReflection coefficientDarboux's theoremDicke modelFresnel diffractionDynamic light scatteringQuasi-harmonic approximationEuler's formulaRgb color modelPlanckian locusMean curvatureTheoretical physicsProcedural modelingSpectral power distributionComputational modelGeometry processingRayleigh fadingConvex analysisImage textureGradient-index opticsFresnel numberQuantum phase estimation algorithmTransfer functions in imagingDeferred shadingM-theoryLine integral convolutionCube mapping