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Ray marchingRay castingGouraud shadingHit pointMonte carlo methodTraceDescriptive geometryMarching cubesProjectionBresenham's algorithmDelaunay triangulationGouraudComputational geometryVector graphicsCanadian traveller problemShadow volumeTwo-point perspectiveGraph theoryTrixelThird angle projectionMultipointPolycountAntiportalBlockmodelingParallel transportTurtle graphicsTreeplotTrilaterationPoint cloudPolygon soupContouringPlanimetryProtographRamer-douglas-peucker algorithmCatoptricsInterpolationIsophoteMetropolis-hastings algorithmCube mapTermgraphApproximation algorithmMandelbulbMeshArt gallery problemUtah teapotReingold-tilford algorithmDiagram chasingDepth-first searchEdgepathLinear perspectiveDessin d'enfantControl pointIsoparmPolynomiographyCohen-sutherland algorithmTrilerpPlane graphMultipatchGeocomputationTruncationPenrose trianglePolylineTriclusteringProjective geometryPath lengthTriangulationPolygonizationColoringPseudocorrelationPolygon-circle graphTourTropical geometryNicholl–lee–nicholl algorithmMap projectionGriddingPolygonationPseudotriangulationAlpha channelIsosurfaceTrifanGosper curvePerspectivityTransflectionPercolation theoryHermite interpolationGeodesicQuasitraceKrigingPenrose diagramRectificationTraverseHilbert curveCircuitBranching processHistogrammingCurvePathBezierTrailSchlegel diagram