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OpenclCudaDirect rendering infrastructureGraphics processing unitGddr sdramAccelerated graphics portComparison of opengl and direct3dDirectxGraphics cardRender output unitGpu virtualizationPhysics engineDirectx graphics infrastructureGraphics software3d computer graphicsGame engineDirectx raytracingGraphics address remapping tableGraphics pipelineCupyDirectx video accelerationGenerative modelling languageHardware-assisted virtualization2d computer graphicsHardware virtualizationGddr6 sdramAti rage seriesGddr5 sdramScene graphShaderHardware accelerationDirectdraw surfaceHeterogeneous system architectureNo instruction set computingIntel gmaHalideDirectcomputeEntity component systemDevicetreeTexture mapping unitOpenmpOpenblasScalable vector graphicsGame creation systemMultiple render targetsEmbedded softwarePhysics processing unitDesktop environmentBiosIntel graphics technologyAmd accelerated processing unitEmbedded cShared graphics memoryIntegrated performance primitivesGraphics device interfaceDirect rendering managerJava virtual machineSoftware visualizationHardware description languageAmd hybrid graphicsComputer graphicsPhigsComputer-generated imageryScreen space ambient occlusionBoard support packageCellJava native interfaceLlvmRaster graphics editorProcessorCompute kernelSource portShading languageComputer graphics metafileParallax mappingRadeonImmediate mode guiApplication softwareGnu libtoolHistory of compiler constructionNvidia optimusAsm.jsRasterisationCommon language infrastructureHigh-dynamic-range renderingOpensslHp-glSystem programming languageRedbootOpen apiGraphics core nextGlobal illuminationOpen virtualization formatCross-platform softwareOperating system abstraction layerNetwork security servicesGraphing calculatorHigh-level shader languageEcos3dmark