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Hidden-surface determinationAlpha compositingBack-face cullingLine detectionPolygonal modeling3d reconstructionBounding volumeClip coordinatesTexture filteringDraw distanceMultisample anti-aliasingImage planeKeyline3d modelingLineImage subtractionColor gradientImage-based modeling and renderingCube mappingDepth mapProjection planeMultiview orthographic projectionBoundary tracingAmbient occlusionMorphological antialiasingSubdivision surfaceLine artLatheDistortionLine fittingSmoothing groupTurtle graphicsEdgeImage warpingCompositingEdge-preserving smoothingIsometric projectionMidpoint circle algorithmSwizzlingDescriptive geometryPolygon meshBoolean operations on polygonsShadingSpace partitioningBisectionRectificationNonzero-ruleDrop shadowFeatureTessellationOutline of geometryProcedural modelingShapeGraph traversalPhysically based renderingConvex hull of a simple polygonTriangulationLinear functionLinear interpolationLine segmentPerspectiveT-splineColor mappingAxonometryAnisotropic diffusionCollision detectionHeightmapTechnical drawingPicture planePoint in polygonCurve-shortening flowOrthogonalizationCurve sketchingEdge contractionPath tracingHistogram matchingTexture synthesisSweep line algorithmMinimum bounding rectangleBlob detectionBlock-matching and 3d filteringPolygon triangulationDeferred shadingGridTangentIntersectionComputational geometryLinearizationAlpha to coverageFramingPolygonMethod of linesContour integrationLine bundle3d scanningHough transformMesh generationLine chartMotion estimationCuboid