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Solid angleDisplay sizeDraw distanceDepth of fieldAngle of viewLine of sightOptical flowIsometric video game graphicsImage planeAngular diameterDepth mapAngular distanceHigh-power fieldFoveated imagingScreen directionGame mechanicsMicroscopySituation awarenessProjection planeSceneOptical powerPicture planeMotion perceptionFocusRadial velocityAerial perspective35 mm equivalent focal lengthMagic circleItemStereopsisNormal lensSpatial visualization abilityLight fieldSpatial abilityRange imagingStereo imagingSpatial resolutionParallaxHidden-surface determinationBinocular disparityDepth of focusFramingOptical illusionReal imageCoordinate systemSpatial scaleTransparency and translucencyCamera matrixExposureLensMotion estimationPupil functionPerspectivismTime of flightAmbient occlusionOptical transfer functionObjectiveAltitudeMental rotationMicroscopic scaleHyperfocal distanceOrientationGeopositioningRadiation patternThree-dimensional spaceFeatureDistance from a point to a planeAxonometric projectionReplay valueSubtended angleHealthGame physicsMacroscopic scaleEntrance pupilPixel aspect ratioForce fieldBlack levelTangential angleBeam divergenceDisplay contrastGame designOpticsHeightTangential polygonNear and far fieldOptical aberrationImage-based modeling and renderingOrthographic projectionDistortionOutline of geometryMotion blurOptical axisDistance transformIsometric projectionPersistence of visionPolar coordinate systemParallel projectionForm perceptionBeam diameter3d reconstruction