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3d computer graphics3d modelingProcedural texturePortal renderingPainter's algorithmNon-photorealistic renderingDepth mapPolygonal modelingHidden-surface determinationProjected coordinate systemProcedural generationVoxelTexture atlasMultiview orthographic projectionImage-based modeling and renderingRasterisationScanline renderingProcedural modelingDiamond-square algorithmGeometry processingShadow volumeSubdivision surfaceMap projectionMorph target animationOrder-independent transparencyMotion interpolationTriangulated irregular networkProcedural animationGeovisualizationBicubic interpolationTransformationVaryingShadingVector graphicsError diffusionCel shadingShear mappingTopographic mapGauss mapDrop shadowStereographic projectionResolution independenceMixed raster contentGeometric hashingBundle adjustmentMesh generationPoint-set registrationSeam carvingGrid2d computer graphicsCoons patchAnisotropic diffusionProjectivizationIsomapImage mapBézier curveTwo-point perspectiveMultivariate interpolationDistributed ray tracingGeometric abstractionImage textureSelf-organizing mapCurve sketchingMotion estimationDigital imageParametrizationParametricismDraw distanceDot distribution mapPhotorealismCartographic designDescriptive geometryRidge detectionProjectionPaletteMipmapRaster graphicsCoordinate systemScene graphThree-dimensional spaceGouraud shadingGraph drawingRegression-krigingIsometric perspectiveLocal tangent plane coordinatesMetric tensorLine drawing algorithmParametric surfaceNoncommutative geometryGeospatial topologyMotion compensationProjections onto convex setsVector fieldCurve-shortening flowInverse depth parametrizationGeometric analysisScatter plotNurbsHomomorphic filteringMotion graphic design