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ShaderAmbient occlusionRadiosityTexture filteringGouraud shadingMultiple render targetsRay tracingTexture mappingPrecomputed radiance transferParallax mappingPixel shaderHigh-dynamic-range renderingPath tracingMultisamplingTemporal anti-aliasingAlpha compositing3d projectionPhysically based renderingParallax scrollingRay marchingOverdrawNormal mappingImage planeDraw distanceDistance fogBump mappingTiled rendering2.5dRender output unit3d televisionImage-based lightingPhong shadingAntialiasingPhoton mappingLatheSpatial anti-aliasingComputer-generated imageryTone mappingMorphological antialiasingTexture mapSupersamplingDigital compositingSpherical harmonic lightingStereoscopyLightmapIsometric video game graphicsSubpixel renderingSubsurface scatteringRasterizationBloomProjection mappingHolographyInterlaced videoRay castingLenticular printingBillboardingGamma correctionSplattingOnion skinningFront projection effectMulti-exposure hdr captureIsometric projection2d to 3d conversionMatch movingHogelPhotometric stereoSculptBack projectionCompositingTexture synthesisChroma keySoft-body dynamicsMotion interpolationColor gradingReflectionDiffuse reflectionSynthetic-aperture radarStereo displayHolographic displayComputer-generated holographyZ-bufferFocus stackingFoveated renderingRotoscopingTearingMulti-scale camouflageField-sequential color systemFoveated imagingColor correctionMaximum intensity projectionPhased-array opticsEdge-preserving smoothingColor filter arrayDigital cinematographySub-pixel resolution3d scanningColor mappingCalligraphic projectionLight field cameraAnisotropic filtering