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Polygon meshDiamond-square algorithmShadow mappingMarching cubesRenderingSparse voxel octreeDigital mappingHeightmapTexture compression3d renderingSoftware renderingMarching tetrahedraT-splineComputer graphicsWireframeGraphics softwareMidpoint circle algorithmShadowcastingObject-modeling techniqueLightmapPolycountComputer graphics lightingBack-face cullingShadow volumeImage tracingTexture mapping unitDescriptive geometryPixelmapMaskFreeform surface modellingTexelData cubeMipmappingConstructive solid geometryTurtle graphicsMatrix representationMandelboxAlpha to coverageScreen space ambient occlusionGeometry instancingModelerMultisample anti-aliasingRendererKeyframeColormapHough transformFlood fillSpriteBlock-matching and 3d filteringFace detectionLoftMoving object detectionEigenfaceHypercubeComputer stereo visionGoogle earthMipmapQuantum image processingBrushShapefileShaderOutline of object recognitionAlpha blendingFractal-generating softwareNavigation meshTrifanDigital image processingHypercube internetwork topologyData mappingCorner detectionPolyfillAssembly modellingScenegraphComputer-aided designMultimedia cartographyGenerative modelling languageGlobal illuminationMaze runnerCubesortMemory mapArgbGraphicsParallax occlusion mappingPixel artColor layout descriptorRaster graphicsFractal compressionReal-time computer graphicsGraphics libraryMatrixRasterBitmapIconMapperEntity component systemCanvasMathematical softwareComputer-aided manufacturingClip coordinatesGeojson