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GouraudPath tracingShadow volumeRay marchingRay castingGaussoidProjectionGouguGosper curveIsosurfaceGaussian curvatureMandelbulbVector graphicsDescriptive geometryVisual angleColoringMeshGauss mapLambert's cosine lawMetasurfaceIsophoteGaussian surfaceMarching cubesPolygon meshComputational geometryTwo-point perspectiveAlpha channelThird angle projectionDessin d'enfantBezierVertexSurfelPseudosurfaceCocoloringCaustic curveNurbsGauss-bonnet theoremGauss-lucas theoremHit pointPolygonizationGabor filterTropical geometrySchlegel diagramGougu theoremTrixelGaussianizationCornerGougu rulePolymeshShape operatorQuadricSurfaceGabor waveletCatalan surfaceSurface normalSolid angleVoxelGaussianPolygon soupHyperboloidStereographic projectionGeometricsPolyCubic curveGolyhedronGraphoidGowers normGabor transformQuadrangulationBézier curveBlockmodelingSurface areaGeometrizationSuperquadricUtah teapotIsoparmCurveProjective geometryManifoldCausticGeometrodynamicsTurtle graphicsCube mapDelaunay triangulationGraphetteZ-orderTangentLinear perspectiveVerfBonne projectionPerspectivityGolygonTermgraphContouringZoneSemiregular tessellationGloboidSupershadowCurvativeKriging