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Motion estimationImage-based modeling and renderingCompositingMultiview orthographic projection3d modelingStereo imaging3d reconstructionImage stitchingFocus stackingParallel projectionMultiple exposureDepth mapStereopsisHidden-surface determinationFilm transitionMorphingCamera matrixOrthographic projectionAlpha compositingScreen directionThree-two pull downChromostereopsisContinuity editingImage planeAxonometric projectionPhotomontageProjectional radiographyPhotorealismPhotometric stereo3d scanningPoint-set registrationColor mappingSample-rate conversionMulti-exposure hdr captureTexture filteringStructure from motionAmbient occlusionIsometric video game graphicsTone mappingIsometric projectionTexture synthesisImage formationMental rotationDeferred shadingPhysics of optical holographyPicture planeSpatial visualization abilityPolygonal modelingRange imagingPhotogrammetryMap projectionImage warpingPerspectivePhotograph manipulationFramingDigital recordingDigital imageIllusory motionImage fusionFilm semioticsOptical flowPixel binningBundle adjustmentOptical coherence tomographyArchitectural renderingBinocular disparityGamma correctionOptical illusionRotation of axesGhost imagingOptical transfer functionDescriptive geometryDuotoneHistogram matchingGeovisualizationMorph target animationGlide reflectionIterative reconstructionCamera resectioningPhased-array opticsHomomorphic filteringColor balanceMotion interpolationOrthophotoBlock-matching and 3d filteringOptical rectificationMotion perceptionAxonometryStellationPolarization-division multiplexingPhase-contrast x-ray imagingOptical proximity correctionHough transformLatheGeometry processingBrenizer methodOptical heterodyne detectionInverse depth parametrizationFlipped imageDisplay contrast